bempp.core.singular_assembler
¶
Singular assembly.
Module Contents¶
Classes¶
Assembler for the singular part of boundary integral operators. |
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Interface for a singular quadrature rule. |
Functions¶
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Actually assemble the Numba kernel. |
Attributes¶
- class bempp.core.singular_assembler.SingularAssembler(domain, dual_to_range, parameters=None)¶
Bases:
bempp.api.assembly.assembler.AssemblerBase
Assembler for the singular part of boundary integral operators.
- assemble(operator_descriptor, device_interface, precision, *args, **kwargs)¶
Assemble the singular part.
- bempp.core.singular_assembler.assemble_singular_part(domain, dual_to_range, parameters, operator_descriptor, device_interface)¶
Actually assemble the Numba kernel.
- bempp.core.singular_assembler._SingularQuadratureRule¶
- class bempp.core.singular_assembler._SingularQuadratureRuleInterfaceGalerkin(grid, order, test_support, trial_support)¶
Bases:
object
Interface for a singular quadrature rule.
- property order¶
Return the order.
- property coincident_rule¶
Return coincident rule.
- property edge_adjacent_rule¶
Return edge adjacent rule.
- property vertex_adjacent_rule¶
Return vertex adjacent rule.
- property grid¶
Return the grid.
- property edge_adjacency¶
Return the grid edge adjacency information.
- property vertex_adjacency¶
Return vertex adjacency.
- property number_of_elements¶
Return the number of elements of the underlying grid.
- property index_count¶
Return the index count.
- property test_indices¶
Return the test indicies of all singular contributions.
- property trial_indices¶
Return the trial indicies of all singular contributions.
- number_of_points(adjacency)¶
Return the number of quadrature points for given adjacency.
- get_arrays()¶
Return the arrays.
- _collect_remapped_quad_points_for_edge_adjacent_rule(quad_points)¶
Remap quad points for edge adjacent quadrature rules.
Given a 2xN array of quadrature points, return all possible combinations of remapped rules, according to the following order 0: edge (index 0, 1) 1: edge (index 1, 0) 2: edge (index 1, 2) 3: edge (index 2, 1) 4: edge (index 0, 2) 5: edge (index 2, 0)
- _collect_remapped_quad_points_for_vertex_adjacent_rule(quad_points)¶
Remap quad points for vertex adjacent quadrature rules.
Given a 2xN array of quadrature points, return all possible combinations of remapped rules, according to the following order 0: vertex (index 0) 1: vertex (index 1) 2: vertex (index 2)
- _compute_edge_offsets()¶
Compute offsets for the edge based rule.
- _compute_vertex_offsets()¶
Compute offsets for the vertex based rules.
- _vectorize_indices()¶
Return vector of test and trial indices for sing. integration.
- _get_number_of_quad_points()¶
Compute an array of local numbers of integration points.
- _vectorize_points()¶
Return an array of all quadrature points for all different rules.
- _vectorize_weights()¶
Vectorize the quadrature weights.
- _vectorize_offsets()¶
Vectorize the offsets.